Birthright - 4th Edition

Scribbled Notes

*Notes scribbled in Basajari, on random pieces of paper in Majid’s pack.

Field battle: successful, routed wererat forces. Gallaway’s Six in command of squads, good coordination. Elite troops performed very well, were able to flank their forces. Need to get subcommander’s names, details are important.

Swamp battle: disgusting, stayed in boat. Waves of wererats, Gallaway urging us on. Everyone fought better with his around, very inspiring. Consider starting epic, he’d be good subject. What language rhymes best? Definitely leave out all the mud, not good for story.

Palisade battle: more wererats, hopefuly troops got any we missed pushing through to here. Bottomless pit??? How’d they even dig that? Leader got away, distracted us with powerful magics and skeletal-wererat-things. Figured out wererats working for something bigger. Maybe awnshegh created them. Need to chase down leader. Need to research ritual we found. Should write this out for histories or as poem once resolved.

Storming the Wererat Stronghold
Give them no quarter and leave none behind.

Galloway’s Six are summoned by their commander to lead the army and take the stronghold of the wererat menace. Under the direct command of Commander Charles Galloway, our heroes are force to be reckoned with.

Total Experience so Far: to be calculated

A letter from the wastes...

I write this to you while resting in a field full of my enemies. The escape went smoothly, the guards were nothing against my hidden steel. My crew and I were relishing our victory as we approached our supply cache. As we grew closer though, the air was full of a horrible stench. It seems that the region our supplies were hidden in was had been infested by an army of the vile creatures known as Orogs. I did not waste time counting how many of the beasts we slew, but the blood was pooling on the icy ground. Just you wait, word of the battle will echo from the mouths of bards for decades to come.

As we pause to catch our breath on on journal to freedom, I think back to the shenagans that were attempted by the others to help us gather enough supplies. With my skill I could easily get out of the camp any time I wanted, but even I must admit I would not get very far without reliable… men… to watch my back.

I am unsure exactly how I should refer to the individuals I am currently traveling with. I will stick with "men" for now, though I am traveling with a dwarf, a halfbreed, a halfling and another human.

These individuals are not skilled in the covert arts, and as such they had difficulty following my lead. Nonetheless the managed to get us some much needed gear. My fellow human had a practical approach. He admitted that he was not one to overthink things, he simply found an influencal prisoner and did his best to service his needs. I dare not think how many hours he spent hauling rocks when he could have been resting.

The halfing put his tongue to work, padding pockets and sharing words. He also played the part of the fool, utalizing his acrobat skills to distract those with watchful eyes.

I'm not entirely sure what the halfbreed was doing… It seemed as if he spent a substancial amount of time trying to get into the minds of our captors. He spoke religion and  performed some minor healing.

The dwarf was fairly creative. He tried all sorts of things, some of which worked, some of which… Well… You know, I'm just going to list off the things he did…

  • He prayed for the guards, that their lives would be easier. Do you believe that?
  • He let himself be beaten so that a younger guard could make a good impression. Some of the worst acting ever, but it worked.
  • We worked together to try and frame a guard we didn't like.
  • One of my favorites! He convinced the guards to drug OUR food. That made life so much harder, at least I was able to partially correct that by drugging the guards in turn.
  • And I won't get into what happened with the hawks…

But it all worked out in the end. Even if some of their actions were rather creative, they provided the help that was required for us to have a chance at escaping this wasteland.

And now I should get ready, another wave of Orogs could arrive at any time… Take care and I will see you soon.
We have escaped!

A month in that hole in the ground. Mining unprecious ores with shoddy equipment and our hands as weak, starving slaves. They threw me in a hole with no light and no escape. I only had my faith in you, that you would keep me safe.

The humans that I am associated with proved to be quite resourceful. While I was in my prison hole, Tholecht was able to produce a sword before our escape and another one was able to convice one of the guards to stash some equipment for us somewhere outside the gates.

They let me out of my hole, just in time for our planned escape. But the mine boss was able to determine our plan and sent his thugs to stop us. We took them down quickly. The mine boss was more difficult. His cudjel and headbutting was mighty, but I held my ground against him.

Fortunately, we were able to take him down and free some of the slaves before the rest of the guards could stop us.

Mighty Moradin, why would you not help me strike down our foe? You would let me heal Drew, the fighter, as he tried to engage both the guard and the mine boss at the same time. But every time I called on your name to stop our enemy, nothing happened.

There was another cleric, I am not sure of his faith, and he was having trouble calling his god as well.

Was I too weak to call on your power? Did I actually lose faith in you in when we were so close to escape, and yet our plans were found out?

Or maybe thoughts of escape instead of revenge were necessary to call on your power. Or did you want to wait, until word got to the other slaves got word of our riot? Maybe, I just needed to call from a higher vantage point.

Or was it that rousing speech the bard gave to inspire the slaves to revolt against their cruel captors?

I am not sure. I will have to meditate on this once we have found a safe place to heal up, get warm, and rest.

I am still and always will be your faithful servant,

- Kahles
A New Party Emerges - Jail Break

Recommended listening: The Work Song

Five strangers from different corners of Cerilia find themselves untied by a common goal: escape. The Big Man has spotted them however, so now they must fight or die in the attempt.

Experience Awarded: to be calculated

A Letter to Home in Vos
Birthright 4th edition

written in Vos

Dear Pape & Mema, Grandpape, Big Big Brother, Big Little Brother, Little Brother, Big Big Sister, Little Big Sister, Little Little Sister, and Minchska,

Hello from the middle south. Galloway’s Six spends another holiday season together, with great march after first thaw! I am sorry that I cannot return once more, but for keeping peace I bring strife to my enemies and make you all proud! Glory to our Lord and the Winter Queen!

Liriel's diary - First entry

It’s strange to go home and not know what you’ll find. I suspect this might be a common occurrence for humans but it’s unlike a Sidhelien to think in those terms. The Elvenmere has changed little in the decades since I began my travels but this was the first time since I left with Fiara that I had returned. My mother, ever the pillar of grace and courtesy, was delighted to have me home even if it was for a short time. My father was nowhere to be seen, having no doubt heard of my impending arrival from the border scouts. I grow tired of his silent disapproval. Fiara is my daughter…his granddaughter….and Sidhelien. That should be good enough for him.

Meta - Boon Cards

Yesterday was our first adventure using the Boon cards. This post is a chance to reflect on their use in the game. Players and strangers are invited to comment and add to the discussion with questions and comments.

Searching for Source
An Ancient Dungeon Beneath Dumaire

Our heroes explore the dungeon unearthed through the ancient mines beneath Dumaire. Inside, they encounter fiendish traps and almost become Galloway’s Five.

Total XP so far: 1694 per person

Initial Domain Turns

Captain Galloway is satisfied with the work of his Six, as their work to save Baronet Silas Bloodwater’s daughter has renewed interest in Galloway’s company. Now it is up to the Six to persue what leads they deem relevent as they try to piece together the mysteries that surround their mission.

The frozen battles of winter have given way to the muddy trials of spring. The Life and Times of Judythia Bluegill is not so much a magic item as a powerful conjuration of shadow. No easy trace is found of “Poppa” wererat, nor of the teen wererats who seemingly had him under their thumb. Jude, the orphan wererat, gets along well enough with Fiara, but there are unstated worries about his stability during the full moons.

It is never easy for friends to part, especially those who have held each others’ lives in their hands, but Galloway’s Six decide to do just that.