Birthright - 4th Edition
blooded human rogue from Briecht
====== Created Using Wizards of the Coast D&D Character Builder ======
Tholecht, level 1
Rogue Tactics: Artful Dodger
Background: Geography – Urban (+2 to Streetwise)
FINAL ABILITY SCORES
Str 10, Con 8, Dex 19, Int 10, Wis 14, Cha 16.
STARTING ABILITY SCORES
Str 10, Con 8, Dex 17, Int 10, Wis 14, Cha 16.
AC: 16 Fort: 11 Reflex: 17 Will: 14
HP: 20 Surges: 5 Surge Value: 5
Acrobatics +9, Stealth +9, Thievery +9, Streetwise +10, Bluff +8, Perception +7, Insight +7
Arcana, Diplomacy +3, Dungeoneering +2, Endurance -1, Heal +2, History, Intimidate +3, Nature +2, Religion, Athletics
Human: Quick Draw
Level 1: Distant Advantage
Feat User Choice: Weapon Focus (Light Blade)
Bonus At-Will Power: Deft Strike
Rogue at-will 1: Sly Flourish
Rogue at-will 1: Piercing Strike
Rogue encounter 1: Positioning Strike
Rogue daily 1: Blinding Barrage
Adventurer's Kit, Leather Armor, Hand Crossbow, Crossbow Bolts (100), Dagger (5), Thieves' Tools
The Schechterkuf family owns a powerful merchant fleet in Briecht. The family has strict ideals which require each member to prove themselves worthy of their nobel blood. These ideals also help to keep the bloodline strong. This also allows the family to use its blood, to an extent, as a marketable commodety. They are quite proud of their major vorynn bloodline.
The way children have to prove themselves worthy depends on gender. Female children have until age 19 to find themselves a suitable husband to marry. This marriage should increase the families wealth or blood strength. The sole dowry given to the daughter is the fact that she has such a strong bloodline. If a daughter is unable to find a suitable husband, then they are either married off through an arranged marriage or disowned, forever removed from any inheritance.
Sons have a harder time once they come of age. In their youth they are allowed to focus on whatever they find interesting, but once they turn 18 they are sent out of their house to make a name for themselves. They are granted a limited allowance, but aside from the gear they carry and the skills they earned, they are on their own. They must make a name for themselves by age 30 or be disowned and abandoned by the family.
Tholecht is the youngest child of his generation, his 6 brothers are already building up reputations and his 3 sisters have already been wed. Since it was obvious he had no chance at the inheriting the family business he largely shunned his families attempts to culture him. He spent his youth on the streets conning people and working odd jobs here and there in the shadows. He would frequently express distain for his family, calling himself "a prince of theives", yet he wouldn't hesitate to use his name and bloodline when the situation demanded it. His lifestyle led to him living up to his self proclaimed title, and while not (getting caught for) breaking any laws, he tended to fall in with one of the local theives guild.
He did not even wait for his parents official proclamation that he was to make his own name, at night before his 18th birthday he set out on his own path, leaving the city he grew up in behind him.